As if Pathfinder didn't hate monks enough.
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I've always like the Jack of all Trades idea for a Bard, someone with some arcane power, can talk to people and stab them in the face when he needs to. But I'd be fine with anything that works.
To me a Beguiler rocks the shit out of the Bard because the Beguiler does something directly in combat, and that something is often meaningful. Their power also scales in level. They can also trap find, which is something demanded of skill monkeys and they have enough skills to play party face if they want to. If you add in splats then a Beguiler can function at nearly the level of a Wizard. So all in all it's a well designed class.
The APG could have easily made Bards a good PC class, it's a fine NPC class because it doesn't do anything. Give the players meaningful options for melee or casting or whatever. The APG is 330 pages long give or take and I have found no meaningful options, if your shitting out this much content that's not an accident, that's deliberate. A splat this size at WotC would invariably unleash a torrent of poorly tested game breaking shit, the fact that anything interesting is lacking in the APG is a testament to Pathfinder's commitment to mediocrity.
To me a Beguiler rocks the shit out of the Bard because the Beguiler does something directly in combat, and that something is often meaningful. Their power also scales in level. They can also trap find, which is something demanded of skill monkeys and they have enough skills to play party face if they want to. If you add in splats then a Beguiler can function at nearly the level of a Wizard. So all in all it's a well designed class.
The APG could have easily made Bards a good PC class, it's a fine NPC class because it doesn't do anything. Give the players meaningful options for melee or casting or whatever. The APG is 330 pages long give or take and I have found no meaningful options, if your shitting out this much content that's not an accident, that's deliberate. A splat this size at WotC would invariably unleash a torrent of poorly tested game breaking shit, the fact that anything interesting is lacking in the APG is a testament to Pathfinder's commitment to mediocrity.
Beguiler is arguably better than a wizard for the first ten levels or so. Namely, because you get the same combat enders that any wizard that isn't cheating with ray of stupidity or whatever the fuck is casting. Having as much power as 90% of DMs will allow *and* a superior casting mechanic is pretty fucking powerful. Oh, you're also a rogue on the side in addition.
So... Much... Win...TOZ wrote:![]()
Yes, the monk, having attained 20th level through DM pity, realizes how much he sucks and can finally perform a valuable act for the party. Committing suicide to rez the real party members and never coming back.True Sacrifice wrote: At 20th level, in a final self less act, a
monk of the healing hand can draw in his entire ki, which
then explodes outward in a 50-foot-radius emanation. All
dead allies within the emanation are brought back to life,
as if they were the subject of a true resurrection spell with a
caster level equal to the monk’s level. When the monk does
this, he is truly and utterly destroyed. A monk destroyed in
this way can never come back to life, not even by way of a
wish or miracle spell or by the power of a deity. Furthermore,
the monk’s name can never be spoken or written down
again. All written mentions of his name become nothing
more than a blank space. This ability replaces perfect self.
Does this mean the Paizils finally got a clue?
*scries on Paizils, sees monkeys throwing typewriters around, dismisses spell*
Nah.
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
I liked the 1e bard. Combination spy, diplomat, lorekeeper and warrior. The whole singing and performance aspect has been over-emphasised since that edition I think. The idea of a cheerleader shouting "Go Team"in a life and death conflict is sycophantic and fappy, for want of better terms. Oratory can be compelling, especially a motivational speech before a conflict, but during a conflict is kind of stupid in most instances.
With one exceptionDanchild wrote:Oratory can be compelling, especially a motivational speech before a conflict, but during a conflict is kind of stupid in most instances.
Last edited by Koumei on Mon Aug 02, 2010 3:34 pm, edited 1 time in total.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
Ugh, I didn't notice this until very recently, but apparently Pathfinder's force cage has been shortened to a duration of 1 round/level and allows a Reflex save. Also...
Advanced Player's Guide wrote:Selective Spell (Metamagic)
Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
Spells that do not have an area of effect do not benefit from this feat
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
"Nice trick, I bet you can't do it again!"TOZ wrote:![]()
Yes, the monk, having attained 20th level through DM pity, realizes how much he sucks and can finally perform a valuable act for the party. Committing suicide to rez the real party members and never coming back.True Sacrifice wrote: At 20th level, in a final self less act, a
monk of the healing hand can draw in his entire ki, which
then explodes outward in a 50-foot-radius emanation. All
dead allies within the emanation are brought back to life,
as if they were the subject of a true resurrection spell with a
caster level equal to the monk’s level. When the monk does
this, he is truly and utterly destroyed. A monk destroyed in
this way can never come back to life, not even by way of a
wish or miracle spell or by the power of a deity. Furthermore,
the monk’s name can never be spoken or written down
again. All written mentions of his name become nothing
more than a blank space. This ability replaces perfect self.
Also, you notice how the aftereffects make it as if the monk had never existed?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- RobbyPants
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That is the most ridiculous ability ever. I like how the most powerful part of it is the part that modifies existing written documents, not the resurrection part. It should have been reworded:
"At 20th level, in case you haven't figured it out by now, the monk loses D&D."
"At 20th level, in case you haven't figured it out by now, the monk loses D&D."
Last edited by RobbyPants on Mon Aug 02, 2010 5:46 pm, edited 1 time in total.
Reflex save? Dude. That's a step forward!virgil wrote:Ugh, I didn't notice this until very recently, but apparently Pathfinder's force cage has been shortened to a duration of 1 round/level and allows a Reflex save.
I always hated Force Cage because it was a certain shitty DM's favorite trick to bone players. All the abilities which negate it are in the province of Wizards. It's specifically immune to Greater Dispelling, too, so you couldn't get a Dispelling Sword or something.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
I'm more disgusted at the change from 2 hours/level to 1 round/level. It still costs 500gp (down from 1.5k) to cast it too. I can do better half the time with a wall of stone (need dungeon terrain).
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
Name your Monk the same thing as the main enemy boss of the campaign.
Then you can kill yourself and claim that you have erased him from history.
You sort of manage to win something as a Monk.
Then you can kill yourself and claim that you have erased him from history.
You sort of manage to win something as a Monk.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
- CatharzGodfoot
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I was thinking the same thing, but came to the philosophical conclusion that you won't erase references to people whose names are the same words as your's. You'd end up with a situation where references to 'John Smith', 'John', 'Smith', and even 'Johhny' were erased, but only those that referred to the monk.Kaelik wrote:Name your Monk the same thing as the main enemy boss of the campaign.
Then you can kill yourself and claim that you have erased him from history.
You sort of manage to win something as a Monk.
In fact, you could even say something like 'There was this monk and she saved our lives by sacrificing her own. She had the same first name as our friend Tammy and the same last name as the king of South Umbria. Let's always try to remember her, because history can't'.
I've got to agree with Toz, though.
True Sacrifice Errata wrote: At 20th level, in a final self less act, a
monk of the healing hand can draw in his entire ki, which
then explodes outward in a 50-foot-radius emanation. All
dead allies within the emanation are brought back to life,
as if they were the subject of a true resurrection spell with a
caster level equal to the monk’s level. When the monk does
this, he is truly and utterly destroyed. A monk destroyed in
this way can never come back to life, not even by way of a
wish or miracle spell or by the power of a deity. Furthermore,
the monk class can never be spoken or written down
again. All written mentions of his class become nothing
more than a blank space. If you don't have white-out,
scribbling over the monk class entry and every mention of
the class with a black permanent marker is acceptable. This
ability replaces perfect self.
Last edited by CatharzGodfoot on Mon Aug 02, 2010 7:11 pm, edited 1 time in total.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
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-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
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Username17
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So... they learned absolutely nothing from the Cheater of Mystra. Good to know.Advanced Player's Guide wrote:Selective Spell (Metamagic)
Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
Spells that do not have an area of effect do not benefit from this feat
I guess it goes hand in hand with not learning anything about anything from anything.
-Username17
Since this is our best explanation of it, no.FrankTrollman wrote:So... they learned absolutely nothing from the Cheater of Mystra. Good to know.
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RandomCasualty2
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Okay, what the hell is a "selective spell with an area effect" in the first place?Advanced Player's Guide wrote:Selective Spell (Metamagic)
Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
Spells that do not have an area of effect do not benefit from this feat
Are they talking about a multi-targetted spell like horrid wilting or what?
And if it's selective, why would you want to exclude targets? Can't you already do that with a selective spell?
Last edited by RandomCasualty2 on Mon Aug 02, 2010 9:29 pm, edited 1 time in total.
I was going to flame the Paizils for giving every gish ever a permanent AMF that does not affect themselves. Then I realized writing an ability that does absolutely nothing at all is more up their alley.RandomCasualty2 wrote:Okay, what the hell is a "selective spell with an area effect" in the first place?Advanced Player's Guide wrote:Selective Spell (Metamagic)
Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
Spells that do not have an area of effect do not benefit from this feat
Are they talking about a multi-targetted spell like horrid wilting or what?
And if it's selective, why would you want to exclude targets? Can't you already do that with a selective spell?
And lol at making Forcecage pointless. Watch the Paizils line up and claim Wizards got nerfed, when we all know it just means they'll use another 8th level spell. And really, Forcecage only works on gimps. Otherwise your level 15+ character has a cheap teleportation item and cares fuck all about Forcecage. Yeah, it's often cited as a fuck you to beatsticks, but fuck them, as the BSF stopped being relevant 10 levels ago, so the fact you auto win against them, while nice is also quite irrelevant.
Draco_Argentum wrote:Can someone tell it to stop using its teeth please?Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
I think they forgot to capitalize selective. Near as I can tell it is the archmage prestige class feature Shape Spell turned into a metamagic feat. You know, so you don't hit your meatshields with that fireball you are throwing.RandomCasualty2 wrote:
Okay, what the hell is a "selective spell with an area effect" in the first place?
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RandomCasualty2
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It's still total ass though with a reflex save. I mean this is a 7th level spell, and the best it does is fail a save to trap someone, that can be fixed by just dimension dooring out. As opposed to finger of death which will outright kill.Maxus wrote: Reflex save? Dude. That's a step forward!
I always hated Force Cage because it was a certain shitty DM's favorite trick to bone players. All the abilities which negate it are in the province of Wizards. It's specifically immune to Greater Dispelling, too, so you couldn't get a Dispelling Sword or something.
A selective spell is a spell modified by the selective spell metamagic feat.RandomCasualty2 wrote:Okay, what the hell is a "selective spell with an area effect" in the first place?Advanced Player's Guide wrote:Selective Spell (Metamagic)
Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
Spells that do not have an area of effect do not benefit from this feat
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
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A Man In Black
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So what happens when you make an Otiluke's Resilient Sphere or a Wall of Iron selective?Advanced Player's Guide wrote:Selective Spell (Metamagic)
Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
Spells that do not have an area of effect do not benefit from this feat
Finger of Death does casterlevelx2d6 damage in PF.RandomCasualty2 wrote:It's still total ass though with a reflex save. I mean this is a 7th level spell, and the best it does is fail a save to trap someone, that can be fixed by just dimension dooring out. As opposed to finger of death which will outright kill.
If they fail the save.
Last edited by A Man In Black on Mon Aug 02, 2010 10:58 pm, edited 1 time in total.
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A Man In Black
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TOZ wrote:Having fun banging your head against the wall over there AMiB? Mostly it seems the arguments back at you are 'no it doesn't!'
Threads like that one make me miss reaction images.A Man In Black wrote:So a spell that affects an area is an area effect spell, but a spell with an effect that covers a certain area isn't.Sean K Reynolds wrote:Individual spells are pretty clear at stating whether they're Area, Effect, or Target.
Nothing particularly bad, compared with AMF that doesn't affect you or your allies. Geez, I thought it was well-known that the similar ability of the archmage allows for all sorts of abuse.A Man In Black wrote: So what happens when you make an Otiluke's Resilient Sphere or a Wall of Iron selective?
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A Man In Black
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That's why that ability was errataed, years ago. In fact, I think SKR was still with WOTC at the time.FatR wrote:Nothing particularly bad, compared with AMF that doesn't affect you or your allies. Geez, I thought it was well-known that the similar ability of the archmage allows for all sorts of abuse.
